AI Insights · Timothy · April 2024
Top 5 Third Person Games on Android in South Africa Q1 2024
Discover the performance trends of the top 5 third person games on the Android platform in South Africa for the first quarter of 2024, based on data from Sensor Tower.
The first quarter of 2024 saw interesting trends in the performance of the top 5 third person games on the Android platform in South Africa. Here's a detailed look at weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Subway Surfers from SYBO Games experienced fluctuating weekly revenue, starting at around $176 in the first week of January and peaking at approximately $224 by the end of March. Weekly downloads showcased a similar pattern, beginning with 23.6K and reaching a high of 27.3K in the second week of January, then stabilizing around 18.6K towards the end of the quarter. Active users remained relatively stable, ranging from 149K to 192K throughout the quarter.
Real Car Driving: Race City 3D by Botanica Global saw modest weekly revenue, peaking at $13 in early January and dropping to around $2 towards the end of March. Weekly downloads started strong with 27.4K and ended on a high note, reaching 32.5K in the last week of March. Active users showed a steady increase, growing from 150K in early January to 225K by the end of the quarter.
Payback 2 - The Battle Sandbox from Apex Designs Games LLP had a steady but modest revenue stream, peaking at $66 in the first week of January and maintaining around $30 towards the end of the quarter. Downloads decreased from 22.6K in early January to 14.8K in late March. Active users showed a slight decline, starting at 137K and dropping to around 115K by the end of the quarter.
Subway Princess Runner by Ivy saw its weekly revenue fluctuate, peaking at $85 in the first week of January and settling around $21 by the end of March. Downloads began at 18.8K and showed a significant increase towards the end of the quarter, reaching 16.8K. Active users also saw a rise, from 169K in early January to 170K by the end of March.
Need for Speed™ No Limits from ELECTRONIC ARTS experienced a notable peak in revenue, starting at $1.3K in the first week of January and reaching $1.6K by the end of the month, then fluctuating around $1.4K towards the end of the quarter. Downloads began at 16.6K in early January and showed a slight increase, peaking at 22.1K by the end of January. Active users also saw an initial increase from 68K to 81K, before stabilizing around 59K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.